Text | un: undyingsoul
May. 2nd, 2020 07:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Now, recently I've answered those auction bids about worthy pupils who'd like some private lessons. I'm also here today to dispel some misconceptions about a school of magic very near and dear to my heart:
Necromancy.
It is one of the oldest schools of magic known to the mortal races, and among the Vanthians, it's a long-standing cultural tradition. The streets of Ebonspire are filled with many an individual who gave up their bodies to everlasting vigilance.
Contrary to what one might believe, however, necromancy isn't solely about animating the dead. Animating the body of a humanoid is going to be illegal here anyway, so I'm not going to be getting into that, and besides, I can't think of any worthy reason anyone might need to here.
For the purposes of its practical use here, let's get to the basics: at its core, necromancy is about life force manipulation. This can be used to heal the ailing, solve a murder, or even resurrect a willing soul from death, or for combat if you're looking for more subtlety than a fireball or what have you.
Or, yes, zombies. There's always zombies. (Although I'd advise most aspiring necromancers to work with skeletons instead; they're far more hygienic and aesthetically charming.)
( cut for tldr and NECROMANCY )